Mastering Unity Timeline: Quick Tips for Timeline Control

Alberto Garcia
2 min readAug 25, 2023

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Unity’s Timeline is a powerful tool that empowers game developers to create intricate cinematic sequences and interactive animations. Whether you’re a beginner or an experienced developer, understanding the functions of Timeline’s buttons and controls is essential for harnessing its full potential. In this article, we’ll provide a concise overview of the main buttons in Unity’s Timeline, helping you navigate and control this versatile feature.

Play and Scrub Controls:

  • Play Button: Initiates playback of your timeline sequence, allowing you to preview how the animations, sounds, and effects come together.
  • Scrubber: Drag the scrubber along the timeline to manually preview specific frames and key moments in your sequence.

Track Controls:

  • Add Tracks: Click to add various tracks, such as animation, audio, and effects tracks, to your timeline.
  • Add Playable Asset: Insert animations, sounds, and other assets into tracks to build your sequence.

Keyframe Controls:

  • Keyframe Button: Set keyframes to mark specific points where properties change over time. Keyframes define the motion, appearance, and behavior of your objects.
  • Add Property: Add specific properties to be controlled by keyframes, such as position, rotation, scale, and more.

In and Out Points:

  • In and Out Points: Set the start and end points for your sequence by dragging the in and out markers. This defines the range where your timeline will play.

Animation Controls:

  • Preview In Scene: Allows you to view the selected animation clip directly in the scene view.
  • Animation Mode Toggle: Switch between Animation and Record modes to either preview or record animation changes.

Track Header Controls:

  • Lock Track: Prevent accidental changes to a track by locking it.
  • Mute Track: Temporarily mute a track’s effect on the timeline playback.
  • Solo Track: Isolate a single track’s playback for focused preview.

Playhead Controls:

  • Jump to Start/End: Click to instantly move the playhead to the beginning or end of the timeline.
  • Move Playhead: Click and drag the playhead to navigate through the timeline.

Unity’s Timeline is a versatile tool that empowers developers to create cinematic sequences and interactive animations with ease. By understanding the functions of the various buttons and controls in Timeline, you can effectively manage tracks, keyframes, animation previews, and more. This quick overview of Timeline’s controls serves as a helpful starting point, enabling you to confidently explore its capabilities and create captivating storytelling experiences in your Unity projects.

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Alberto Garcia
Alberto Garcia

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