Building and Testing a Unity Game

Alberto Garcia
2 min readJan 24, 2023

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If the Unity project is designed for mouse and keyboard input, testing a playable build is pretty simple; the first time a build is set up takes a bit of tweaking, but after that, one may build much faster by clicking Build and Run (Ctrl + B); for the first build, lets set everything essential for the engine to build. First go to: File > Build Settings.

Inside the build settings, we first want to add all of the scenes that must be included in this build as well as their index order:

Main Menu and then CoreLoop scene

Since we are building for PC, the platform selection “Windows, Mac, Linux” is perfectly fine. Before building this, Player Settings must be adjusted slightly:

Company Name and Product Name is key to building and keeping track of builds

Once this is set up, the Player Settings windows may be closed and back on the Build Settings windows click on Build; since programs like GitHub cannot upload heavy files like game builds, its good practice to make a folder for platform builds outside the project and store them there. Once that is settled, the game engine will freeze and start building like this:

And now we can try playing through this file:

This playable build can now be shared and tested by other players on any PC!

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Alberto Garcia
Alberto Garcia

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